While it may no longer be a focus within the gaming community, BioWare continues to work on its process to rework and rereleaseAnthem. It has been some time since the last time an update from BioWare was provided, but theAnthemteam is back with another update on its progress. Today’s lengthy blog specifically focuses onAnthem’s Javelin classes, their skill trees, unlockable abilities, and general gameplay. For the time being, BioWare’s focusing on design plans, rather than specific details.
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That’s because abilities,whenAnthemrelaunches, will be unlocks and not associated with drops whatsoever. These abilities are controlled by the player and can be swapped out from the Loadout menu “when you want.” Abilities will still be moddable, of course, with mod equipment adding attributes or power. The one example shown is a melee ability, where the player can choose between a Heavy Axe and a Flame Axe ability. The mod for this ability grants “Sturdy,” but the attributed isn’t detailed.
Next, the blog describes how Javelin skill trees will work, with Javelin levels awarding skill points for players to spend. Skill trees will include unlockable abilities, passives, and general stat boosts. Each skill tree will also, upon completion, unlock an advanced skill tree for the Javelin. Using theRanger Javelinas an example, Captain, Longbow, and Soldier advanced skill trees are shown. These advanced skill trees have their own robust set of unlockable abilities, passives, and stat boosts.
The last design feature thatBioWaredetails in the post is the new artifact equipment slot. BioWare says that, unlike components, artifacts will lead to a meaningful change in the player’s Javelin. The example given is that a Ranger could equip a Skyfell Launcher Artifact, which would change the visual displayed for the Javelin’s rocket launchers. It opens a lot of creative opportunities for the team, as well as some monetization options, probably.
BioWare closes out with some positivity. The post thanks both theAnthemcommunityfor providing continued support, as well as feedback. It also thanks the team of developers for continuing to be passionate about the project despite “the stresses of the world.” Progress is being made onAnthem. Expect to hear more in the months to come.
Anthemis available on PC, PS4, and Xbox One.