Summary

Baldur’s Gate 3features a generous catalog of 41 Feats adapted fromDungeons & Dragons5th Edition. These Feats are used to customize a character’s build once a player has decided on a role within the party, along with their gear, stats, and other relevant information.

Fighters are a vintage class in RPGs of all brands and types since the genre began, and inD&Dthey learn Feats at levels four, eight, six, and ten. This gives them one extra than other classes, who only get three Feats and skip level 6. It’s important to get the right Feats for a specific build or a character’s progression to the next level, with a total of six until the character reaches the level cap of 12.

Baldur’s Gate 3 Fighter

Updated July 02, 2025 by Kristy Ambrose:The Fighter is one of the more versatile classes for those Tavs and Durges that have more creative builds when it comes to armor and weapon options. Some experimentation might be worth the cost for those who want to try multiclassing options, and the Fighter combines well with other class skills and party roles.Patch 8 has a newsubclass for Fighters, the Arcane Archer, which introduces some unique skills to Fighters that can be used for magical or ranged builds.

17Tough

A Nice Boost To Hit Points

Fighters will often find themselves on the front lines of battle, meaning they’ll likely be taking just as many hits as they are dishing out. It’s important to be able to stand up to the most brutal of punishment as a Fighter, andToughis a great feat to help with this.

Tough grants two extra hit points for every level gained. This means that by level 12, a Fighter will gain an extra 24 hit points, which is more than decent. For some characters, this can represent a large percentage increase in available HP. It will no doubt allow a character to keep swinging in even the most tense of battles.

Karlach in Baldur’s Gate 3

16Martial Adept

Better Melee Skills

Martial Adeptis a Feat that’s ideal for any melee fighting build, so don’t be afraid to use it with Roguesor Barbarians in additionto Fighters. There are 14 different Maneuvers on this list, so even for those who already have chosen the Battlemaster subclass, this will make them even more effective.

The use of the Superiority Die is another bonus to this Feat. The Fighter gets to roll four, and it adds up to an impressive number. Before level 7, these dice are D8s, which is already generous. When the Fighter progresses to level 10, these become D10s.

Baldur’s Gate 3 - Wyll

15Defensive Duellist

Some Fighters Use Finesse

Not all Fighters are chunky metal figures covered in metal or wielding large and often inelegant weapons. In keeping with the versatility of this class, plenty of Fighter builds are based on characters like pirates, musketeers, or other archetypes that use smaller, faster blades without shields or heavy armor.

In case this build also wields two weapons, remember that the main hand weapon must be of the Finesse variety to use this skill. These are light one-handed swords that include scimitars, rapiers, and sometimes daggers and shortswords, among others.

Baldur’s Gate 3 feat menu displaying the ability improvement feat

14Ability Score Improvement

For Better Core Skills

Fighters will often rely on two primary ability scores, Strength and Constitution. An ability score improvement is perhaps one of the more mundane Feats, but it is not to be underestimated. When creating a Fighter inBaldur’s Gate 3, a single core ability score can be as high as 17, but to achieve a Fighter’s maximum potential, players will want to get their Strength or Constitution up to 20.

Ability Score Improvements allow a character to increase a single ability score by two, or two ability scores by one. This makes it a great option to bolster a Fighter’s Strength or Constitution to give them a boost to their attack rolls, or their hit points.

Yurgir standing in a dark crypt

13Charger

Gain Additional Attack Options

Chargeris a great feat to expand a Fighter’s pool of options in battle. It grants two additional attack types, Charger: Weapon Attack, and Charger: Shove. They both give a Fighter the ability to charge forward. Weapon Attack slams the Fighter’s weapon into the first enemy in their path, and Shove pushes them off-balance, possibly Prone.

While this expands the options available to a Fighter during combat, it can be pretty situational and comes with a hefty resource cost of one action and one bonus action. The trade-off here is that it allows new possibilities to be opened up, and can potentially create a scenario for a spellcaster in the backline to drop a hefty fireball after an enemy is shoved within range of their attacks.

Baldur’s Gate 3 Health Potion Throw

12Durable

Regenerate More Hit Points

Durableis a feat that lends itself well to those playing on higher difficulties, where long rests are generally more scarce. It increases the Fighter’s Constitution score by one, inching it ever closer to that coveted 20. It also allows a Fighter to regain all of their hit points on a short rest, which typically only restores 50% of total hit points.

As a Fighter is generally going to beon the front lines of battle, their hit points are an extremely valuable resource. While this may seem a little underwhelming on the surface, this feat allows Fighters to keep battling without the need for long rests, and will generally save on resources like healing spells and healing potions, which leave them available for squishier members of the adventuring party, like Wizards and Sorcerers.

Baldur’s Gate 3 - Best Shields in the Game

11Shield Master

Ideal For A Defender

Fighter builds that are based on ranged or melee damage might not benefit as much from this Feat, but it’s excellent for defensive roles or for a Fighter that needs more AC. The Dexterity bonus can top up a character with a high ability score already, and for a Fighter that has a higher Strength, it gives them a better dodge and block chance.

Shield Master: Blockis intended to protect the Fighter from magical attacks. When they make their Dexterity saving throw to dodge a spell, the Fighter can use a Reaction to use the shield to diminish the incoming damage. Even on a losing throw, they still only take half damage.

An attack with Advantage in Baldur’s Gate 3

10Savage Attacker

Maximize Damage Output

Savage Attackereffectively grants a permanent advantage on all attacks, which is quite powerful. When a Fighter makes a weapon attack, they will roll their damage dice twice, and use the higher result to hit their opponents.

This also prevents weak taps, which can sometimes be the bane of martial characters, especially in a high-stakes fight with a powerful enemy. This feat will ensure that the Fighter is outputting more damage on average, which is usually their role in the adventuring party.

Baldur’s Gate 3 jumping to escape the cell

9Athlete

Better Mobility And Recovery

The best time to get this Feat is at level 4 when the character and their party are exploring places in the Underdark and the ability to jump longer distances comes in handy. This part of the game is filled with secrets and awkward paths through the darkness, so getting up faster when falling is also useful. The monsters here are also bigger, such as minotaurs and beholders, which can knock a player Prone or even launch them off a nearby cliff.

This Feat also gives the character a chance to increase either their Strength or Dexterity ability scores. Melee fighters should choose Strength unless they specialize in finesse weapons, which means rapiers and scimitars. These Fighters, and those that rely more on ranged weapons, should choose Dexterity.

Baldur’s Gate 3: Lae’zel

8Great Weapon Master

Gives A Fighter More Attacks

Great Weapon Masteris an excellent feat that has toggleable features, which can provide excellent versatility depending on what is needed in the heat of battle. After choosing this feat, a Fighter that lands a critical hit, or kills a target with a melee weapon attack, is then able to make an additional melee weapon attack as a bonus action that turns.

When attacking with a heavy melee weapon that the Fighter is proficient with, there is an option that can be toggled on or off that deals an additional 10 damage, with the caveat that there is a -5 attack roll penalty. A Fighter can stack these and ensure they are dishing out up to 3 attacks per turn, and when combined with a feat like Savage Attacker or Sentinel, this provides a huge boost to their attack power.