Not including the create-a-character ‘Hunter’, there are 13 different Heroes that players can take control of inMarvel’s Midnight Suns. Heroes in this game each have their own unique gimmicks, passives, cards, and general playstyles.

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And, whileMarvel’s Midnight Sunsdoes start pretty easy in terms of difficulty, it ramps up pretty quickly. So, let’s go through each of the Heroes and talk about which of their cards players should Upgrade first.

Disclaimer: No Epic or Legendary Cards were used as they can’t really be obtained ‘early on’.

Marvel Midnight Suns - Blade’s Best Card Upgrades Over Image Of Blade Leaning Against Wall In Daytime In Cutscene

Blade

First up is Blade, a man who once said “it’s open season on all suckheads” with a straight face. In-game he’s a powerhouse that’s meant to play entirely around his innateBleedmechanics. Sadly, because of howBleedworks inMidnight Suns, Blade quickly falls off, but here are the cards that keep him relevant.

Stake

Common

Very simple, it does a ton of damage and has Lifesteal. When upgraded it’s Blade’s most reliable sustain tool in combat.

Savage

Rare

This card is an absolute Block-melter, and upgrading it just makes it that much more efficient.

The Hunger

The Hunger actually utilizes Bleed stacks in an amazing way. But, when upgraded, it also becomes a great healing tool that’s literally free to use.

Captain America

Moving on from one of the more ‘underground’ heroes to the literal head of the Avengers, it’s Captain America. Cap isMidnight Sun’smost pure ‘tank’ character andhe does his job wellby usingTaunts,Counters, and inflictingWeak.His best immediate upgradesare:

Shield Bounce

By default, this move already Taunts all enemies in an area, but when upgraded it also inflicts Weak on them.

Dig In

Already a great card but when upgraded, it gets exponentially better as it also gives him Counter. Recommended to use it in combination with The Best Defense.

Tactician

InMidnight Sunsit’s actually not all that common to find cards that give allies Block, so this card is very helpful.

Captain Marvel

Captain Marvel is a bit of a mixed character in terms of her ‘role’. She has a lot of cards aroundTauntingandBlocking, but the reason she wants to build upBlockis to maintain herBinarytransformation. With that in mind her best immediate upgrades are:

Knee Strike

One of her most basic moves, but a crucial tool for building cheap and immediate Block.

Photon Beam

With this upgrade, the already overpowered Photon Beam does everything it already did, but better.

Bring It On

Having Counter and Resist active at the same time is one of the most overpowered combinations out there.

Dr. Strange

Dr. Strange is another unique case as his whole kit is based around generating Heroism through cards or hisGreater Goodpassive.

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Marvel Midnight Suns - Captain America’s Best Card Upgrades Over Image Of Cap Looking Off Camera In-Game

Then, using that Heroism, Strange can deal extra damage with his cards that have theEnhancedkeyword. To best cards to focus on first are:

Agamotto’s Gaze

This card is where a lot of people get confused with Dr. Strange’s playstyle and switch off him, and it’s a shame. Basically, it’s a fantastic card to set up for the next turn.

Crimson Bands of Cyttorak

This is one of the rare cards that has the Bind status effect. But, when upgraded it also gets Vulnerable, which can trivialize boss encounters.

Bolt of Balthakk

A bit basic compared to his other cards, but this upgraded Bolt inflicts a whole lot of pain using either 4 or 8 Heroism.

Ghost Rider

Ghost Rider, like Dr. Strange, is another Hero that has a relativelyhigh skill ceiling and high damage. He’s based around the idea of gainingSoulsthrough KOs and then using thoseSoulsin different ways. To easily get his gameplay loop going, players should upgrade:

Drain Soul

Since Ghost Rider’s whole loop is based around generating these cards, it only makes sense to upgrade them.

Hellmouth

Drops are basically anything that an enemy can be ‘pushed’ to fall into, from a rooftop to a hell portal. And, the percentage of knocking them in successfully is based on their remaining HP. Therefore, upgrading Hellmouth with more damage and the Strengthened keyword is an obvious choice.

Straight To Hell

Because players are constantly balancing Ghost Rider’s Health as per his playstyle, a healing card is a huge help overall, and this one even replaces him with a Drop.

Hulk

Now it almost seems unnecessaryto mention Hulk’s cards, given how late into the game he’s unlocked. But, for those interested in the post-game content,his challenge mission, or even NG+, here are his best options:

Challenging Roar

Just an absurdly useful Taunt tool that also enables Hulk to decimate enemies with Rage-amplified Counter.

Thunderclap

Knockback and Stun are some of the game’s best debuffs, and being able to apply them in an area can make fights a breeze.

Crush

A fantastic damage and Rage-building tool that works great in combination with Thunderclap.

Hunter

The Hunter is probably the most unique case on here, and that’s even excluding the fact that it’s the player’s ‘create-a-character’. The Hunter has cards alonga general path, a light path, and a dark path, all of which are influenced by choices made during the main and side content. This gives them the highest total pool of cards at 30, so let’s go over some of the best cards to upgrade:

Fortify

One of the better Counter cards in the game, and even more so when upgraded.

Inspire

When upgraded, Inspire is free to play, meaning it suddenly jumps from being rarely used to always used.

Heal

Just a fantastic healing card overall, and one of the main reasons players go the light path in the early game.

Guarding Strike

This might be one of the only examples in the game of a card that is usually better kept in hand than played.

Last Sight

In general Last Sight is just a very Heroism cheap option to deal damage and also basically guarantee Hunter’s safety.

Dark Blessing

Dark Blessing is a card that perfectly encapsulates a ‘high-risk, high-reward playstyle.

Iron Man

Tony Stark and his iconic Iron Man suit have probably one of the more inventive gimmicks inMidnight Sunswith hisRedrawsystems.

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When usingRedrawon Tony’s cards, the cards aren’t redrawn but rather stay in hand with extra effects. To put it more simply, upgrade these cards first:

Mark Target

This upgrade shines most when Iron Man is in a party with other Heroes who are great at pushing the enemies into one big clump (aka Spider-Man or Magik).

Surgical Strike

Without a doubt, Surgical Strike is Iron Man’s best card if the player is fine with his cards hogging all of the space in hand.

Heads Up

Not only does this card have the option of giving Block to Allies, but when upgraded it also adds to the player’s Redraw counter.

Magik

Magik is absolutely the perfect character forMidnight Sunsplayers who just love tossing the enemies around into electrical boxes, walls, and even each other. So, players who want to use herLimbo Portalpotential to the fullest should upgrade:

Limbo Portal

By default Magik’s Limbo Portals are free to play. But, in the rare instance, a player draws a card or looks at their hand and a Limbo Portal is not there, upgrading it means there are extra benefits to a Limbo Portal on redraw.

Gather

Whereas Ghost Rider can create Drops on the map or even replace himself with one for a turn, Magik can do it with enemies and allies using upgraded Banish.

Banish

Gather, at first, may seem like the perfect card to gather enemies all together for one big AoE move (and it is). But most commonly, players use this wide AoE early-game to take care of all the basic one-hit mobs in one card.

Nico Minoru

Nico is probably the best example out of the entire roster of a ‘support’ Hero. HerRoulettekeyword, however, adds a layer of randomness thatsome players seem to loveand others seem to really dislike. Regardless of either side, these card upgrades are a must-have:

Empower

Empower is likely the card that anyone who plays Nico gravitates to and for good reason.

Curse

While there is the Roulette factor of this card to consider, it only has 4 potential debuffs it can roll between. Players will either get the ability to apply Stun, 2 Marked, 2 Vulnerable, or 2 Weak, and all of these debuffs are fantastic.

Restore

When upgraded, players can strategically use it only when characters are below 50 percent HP to prevent it from being discarded so they always have a heal on standby.

Scarlet Witch

Compared to a lot of the other Heroes on here, Scarlet Witchfeels like she’s in an odd spot.

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She’s acharacter unlocked relatively latebased on having a lot of AoE attacks that either inflict some status effect and deal some damage or just deal tons of damage throughHexes. Still, these card upgrades absolutely make a difference:

Hex Bolt

This seems to be Wanda’s go-to card as every time she uses it the card and any other Hex Bolts in her deck get +1 Chain, leading to some pretty absurd levels of Chained attacks.

Hex Field

When upgraded and used in combination with Unleashed, this can do some pretty hefty damage to a lot of enemies at once.

Unleashed

When upgraded, this bonus to her AoE range jumps from 25 to 40 percent for 2 turns, which makes a pretty noticeable difference.

Spider-Man

Spider-Man is the otherenvironmental attack-based Heroalongside Magik, but he probably excels at it just a little bit more. These cards seemed to help players use the environment the most when upgraded:

Thwip

Bind is an absurdly useful status effect, especially against bosses, and the extra environment damage is just an added bonus.

Spidey Sense

Fast reduces the cost of all Spidey’s Heroic Cards by 1 for that turn, which is huge. But, when upgraded, he also gets 2 Resist.

Opportunist

Basically just gives Spider-Man the freedom to do whatever environmental attacks he wants for the next two attacks. When upgraded, it also increases the damage they do.

Wolverine

Last up is Wolverine, the short king of theMidnight Sunscrew. Logan is first encountered relatively early onin this long gamewhen Hunter is duking it out with Sabertooth. From there he joins the teamas apseudo-tank. And, these arethe cards in his deckto upgrade to excel with hisTauntandLifesteal-basedplaystyle:

Chain Swipes

When upgraded, this actually becomes a great debuff tool through the Full Combo added benefit.

Piercing Slash

Similar to Blade’s Savage card, this is worth upgrading so that Wolverine has an option for getting rid of enemy Blocks quickly.

Stink of Fear

When upgraded, this AoE Taunt and Counter also applies Weak to all enemies in the AoE.

Marvel’s Midnight Sunsis available now for PC, PlayStation 5, and Xbox Series X/S.

Marvel Midnight Suns - Captain Marvel’s Best Card Upgrades Over Image Of Her Going Binary In Cutscene

Marvel Midnight Suns - Dr Strange’s Best Card Upgrades Over Image OF Strange Using Magic In-Game

Marvel Midnight Suns - Ghost Rider’s Best Card Upgrades Over Image Of Ghost Rider Standing In Fire In-Game

Marvel Midnight Suns - Hulk’s Best Card Upgrades Over Image Of Hulk In-Game Roaring Angrily

Marvel Midnight Suns - Hunter’s Best Card Upgrades Over image Of Hunter Waking Up In Coffin

Marvel Midnight Suns - Iron Man’s Best Card Upgrades Over Image Of Iron Man Charging Repulsor

Marvel Midnight Suns - Magik’s Best Card Upgrades Over Image Of Her Activating Limbo Portal In Cutscene

Marvel Midnight Suns - Nico’s Best Card Upgrades Over Image Of Her Using Magic Spell In-Game