Glen Schofield, who worked as the Executive Producer of the original 2008 release ofDead Space, has recently shared words of praise about EA Motive’s all-new remake of the classic horror title. Having received largely positive reviews and plenty of critical acclaim from the fans themselves, the new release fares well against other contemporary titles, though it’s most often compared to Schofield’s ownCallisto Protocol.

Notably,Dead Spacefollows through on its promise to appreciate and build upon the original release’s legacy. Though the game isn’t without its fair share of technical problems, it leverages the best parts of the 2008 release while doing away with some of its less appealing aspects. The end result is a true-to-form update that most players have already come to love.

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WhileThe Callisto Protocolisn’t doing well sales-wise, Glen Schofield still decided to take some time to comment on EA Motive’s re-envisioning ofDead Space. Schofield thanked everyone who worked alongside him on the 2008 original, but also praised the developers at Motive for “remaking the game faithfully,” as well as congratulating them for their efforts. While the game was obviously pitted into various comparisons with Schofield’s new project,The Callisto Protocol, which was supposed to be a sort of spiritual follow-up toDead Spaceitself, it doesn’t seem like there’s any bad blood between the development studios of both titles.

Notably, Schofield left his comment under his daughter’s own post on LinkedIn, where she praised the remake herself. Nicole Schofield worked as one of the environment artists at Striking Distance Studios, and she said that Motive Studio’s efforts have borne fruit in an “amazing remake.” Speaking more broadly, while theDead Spaceremake does have its naysayers, it has been generally positively received and, if it ends up selling well, it’s not hard to imagine that EA and Motive might have a continuation of some sort in mind.

In fact,Motive Studios is interested in exploringDead Spacefurther, and there are several ways the studio could go about doing this. The obvious choice, for one, might be to remakeDead Space 2and, later on, present a comprehensive rework of some ofDead Space 3’s more hated features, perhaps. Alternatively, Motive might opt instead to create an all-new sequel to its remake, instead.

Those who haven’t yet had the chance to exploreDead Spaceremake’s alternative endingwill see both of the aforementioned possibilities as valid. Presumably, Schofield would also approve of Motive’s potential futureDead Spacereleases no matter what, but it goes without saying that everything is still up in air on this front, at least for the time being.

Dead Spaceis available now on PC, PS5, and Xbox Series X/S.

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