It’s hard to believe we still don’t have a successfulGame of ThronesRPG set in theA Song Of Ice & Fireuniverse. Recent attempts likeKingsroad, which ultimately doesn’t come close to capturing the possibilities of the IP, always seem to fall short, in part because they are limited by the confines of the established lore. In my view, there are always going to be a few major barriers to creating a successfulGame of ThronesRPG as long as projects feel they need to be set in Westeros during or around the same time as the television shows and/or books.

One seriously unexplored region and time period in theA Song of Ice & Fireuniverse is Old Valyria during the onset of the dreaded and infamous Doom, and it’s ripe for adaptation into a quintessential Sword & Sorcery-style RPG. Old Valyria is teased constantly throughout theA Song Of Ice & Firebooks, as well as during both theGame of ThronesandHouse of the Dragontelevision shows, but ultimately, we don’t have any major projects that dive deep into the lore of this region and time period.

Player character in one on one combat in Game of Thrones Kingsroad

Game Of Thrones Needs An RPG Set In Old Valyria

Old Valyria Has All The Ingredients For A Successful Sword & Sorcery RPG

If there’s ever going to be a successful RPG set in theGoTuniverse, Old Valyria is where it will happen. There are a few key reasons Old Valyria is an ideal setting for an RPG set in theGoTuniverse, primarily because it’s a largely unexplored time period and region that is completely open to interpretation. The existing canon has very few depictions of Old Valyria, which would allow developers of a future RPG tocreatively explore and take artistic license in many respects, including characters, specific locations within the city, magical elements, and more.

Further, there’s enough established lore that a story focused on a single character or a handful of fresh characters and NPCs wouldn’t be much of a stretch. We know that Old Valyria was a time period with abundant dragons, more common and advanced forms of magic. It also featured a rich culture and a society with complicated class dynamics founded on slavery and reckless expansionism utilizing mining technology and stonework. Perhaps the most exciting and interesting aspect of Old Valyria is the infamous Doom and the Fourteen Flames,the volcanoes that simultaneously erupted and destroyed the city.

Game of Thrones Franchise Poster

Players could become Dragonlords, learn more about the origins of some of the great houses … and even explore theories about Valyria’s demise.

Old Valyria is an essential part of the largerASOIFlore, and it’s the perfect setting for adark fantasy RPGthat could explore the culture and events leading up to the Doom in further detail.There are so many possible points of entry in this unexplored regionthat it’s a little surprising someone hasn’t jumped at the opportunity already. Players could become Dragonlords, learn more about the origins of some of the great houses, such as House Targaryen and House Velaryon, and even explore theories about Valyria’s demise, such as sabotage by the Faceless Men.

Westeros Is Limited In Terms Of Magic & Dragons

One major reason any game set in Westeros is going to be limited to some extent is due to the fundamental nature of the continent itself.Magical elements and dragons are intentionally sparse and uncommon in Westerosbecause it helps establish a level of mystery and suspense that would otherwise make the world feel like ahigh fantasy settingwhere you experience magic around every corner. For the novels and shows, this makes a lot of sense. For an RPG, however, it’s extremely limiting, and it’s part of the reason any game set in Westeros will be restricted to a large extent.

For a more dynamic gameplay experience, players need to have access to magic in ways that would contradict the established lore of Westeros, butthese same limitations don’t exist when it comes to Old Valyria and “ancient” Essos,the continent East of Westeros where Old Valyria once thrived. Dragons were much more common, and wielding magical abilities wouldn’t have been so surprising or rare in Essos compared to Westeros.

There’s More Opportunity & Possibilities With Old Valyria

Westeros Is Bound By A Song Of Ice & Fire Canon In Ways Old Valyria Is Not

Moreover,Westeros has too much established lorein terms of characters, houses, locations, et cetera.Any game set there has to honor the established canon to some degree, which by nature will limit what is possible. This isn’t to say that magic doesn’t exist in Westeros, but any instance of magic or magical details has to be explained in a way that doesn’t contradict or retcon things from the books or TV shows. On the whole, Old Valyria simply doesn’t have the same restrictions because most of the established details are relatively vague or open-ended.

Valyrian Steel weapons are also ripe for creative exploration in an RPG, as they are the most powerful weapons in theASOIFcanon.

Old Valyria simply has more to offer in terms of opportunities for anASOIFRPG, largely because it’s one of the least-explored regions. Not only would this be a chance for players to learn more about the most mysterious lore inASOIF, but they would also be able to experience a completely fresh and exciting portrayal of the IP that doesn’t run the risk of contradicting any established storylines or ruining any beloved characters. If any developers out there are looking for the perfect setting for aGame of ThronesRPG, Old Valyria is where they should start.