Summary

From the start, developer EA Motive made it clear that it was passionate about theDead Spacefranchise. With Visceral Games no longer existing, fans had their concerns about a remake when it was announced, but Motive delivered in a big way. Throughout the game’s development, the studio hosted live streams to share its progress in various areas, be it sound design or creative decisions like letting Isaac speak. While it is unclear when or if anotherDead Spaceproject from Motive will happen, what is clear is that fans should keep an eye on its upcoming game.

Last year,EA announced that an Iron Man game was in development, with EA Motive set to develop the project. Given how Iron Man was positioned as the main character in the MCU’s hugely successful Infinity Saga, a video game capitalizing on that popularity has been long overdue. EA Motive seems like the perfect studio to take on the task, as it can put its experience withDead Spaceto good use. While similarities may be limited, they will surely be there, and they could be a legitimate reason forDead Spacefans to follow the project.

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Obviously, the tones ofIron ManandDead Spacecould not be further apart. The colorful world of the former directly clashes with the brutal nature of the latter, and locations like the glamorous Stark Tower could not be any more different from the blood-filled hallways of theUSG Ishimura. Still, both games feature armored protagonists, and there could be some overlap between the two characters because of that.

Given his capabilities for flight, Iron Man rarely stays on the ground for long, but there are scenarios where that is a must.Crystal Dynamics’ ill-fatedMarvel’s Avengersdid a fine job of this, thoughDead Spaceremake was even better at capturing how it should feel to control someone in a suit of armor. This could be a great sign for the Iron Man game, as Tony Stark may feel as good to control on the ground as he does in the air.

Speaking of flight,Dead Space’s Zero G sections could be a good starting point for Iron Man. While the Armored Avenger will undoubtedly be moving a lot faster thanIsaac Clarke, there will still be moments where he halts in the sky to shoot at foes with his repulsors. Shooting while floating feels great as Isaac, and the exact same system could be used whenever Iron Man is hovering in the sky. ForDead Spaceplayers who liked what was done with the Zero G sections in the remake,Iron Mancould provide some combat that feels familiar.

There are other potential similarities to consider, too. For example, one of the weapons Isaac wields when wandering the Ishimura - the Contact Beam - could be the basis forTony Stark’s repulsor blasts. Both its primary and secondary fires resemble Iron Man’s attacks, so fans of this piece of weaponry could find another thing to enjoy about Iron Man. Outside the gameplay, perhaps EA Motive will take a similar approach to marketing, letting fans follow along as the game is developed. With manyDead Spaceplayers loving this transparency, it could be nice to see a similar format again, as it may win over any fans that are on the fence.

Beyond a few similar gameplay systems,Dead Spacefans should also watch Iron Man to see if any new mechanics could come over to a futureDead Spacegame. Perhaps an enemy type could inspire a newNecromorphdesign, while wide open flying areas could inspire bigger Zero G segments. Easter eggs could also be included, whether it be a version of Zero G Basketball or a poster from the Ishimura. Lastly, keeping an eye on what is happening withIron Manwill give fans an idea of when a sequel orDead Space 2remake could happen. In theory, the further alongIron Mangets into development means anotherDead Spaceis getting closer, asIron Maneventually releasing would free up EA Motive so that it can turn its attention back to the survival horror series.

Dead Spaceis available now on PC, PS5, and Xbox Series X.